libretro / libretro/parallel-n64

[RHI] [Parallel] Black and white textures in Bomberman Hero

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Dominant language
C
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Description

Using the Angrylion renderer + cxd4, I get the correct output. But using the Parallel (Vulkan) renderer, I get black and white textures as seen in the screenshots below. This makes me think there's a bug in the Parallel renderer (which I understand is a Vulkan implementation of Angrylion).

bomberman hero usa z64-170723-152926
bomberman hero usa z64-170723-152945
bomberman hero usa z64-170723-153017

My setup supports Vulkan, although it's possible it's an issue with the graphics driver rather than Parallel itself:

Windows 10
Nvidia Gefore 860
Geforce Driver 384.76

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the black-and-white textures in Bomberman Hero with the Parallel renderer on the reported Windows 10 and Nvidia setup, then compare the output with Angrylion and cxd4. Trace the Parallel renderer's texture handling to determine whether the result is renderer-specific or driver-related; done means the textures render correctly or the driver limitation is documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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