libretro / libretro/parallel-n64
2D assets often offset
Open
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
- x86_64
- Intel Core i7-4600U w/ Intel HD Graphics 4400
- Lakka r21729
- 1.3.6 - Mupen64Plus GIT (1b53) (updated via core downloader)
- GFX Plugin: seemingly all of them but in this case gln64
- RSP Plugin: any of them
The grass textures are out of alignment in the attached screenshot. This happens with several games. Goldeneye's text is similarly off. Appears to happen no matter the resolution.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Start by reproducing the offset with Harvest Moon 64 using the listed gln64 setup, then compare behavior across the mentioned graphics plugins, games, and resolutions; done means 2D textures and text are aligned consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 32/100