libretro / libretro/parallel-n64
Automatically detect and set resolution a game requests
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
The default in GLupen is 320x240, but e.g. Perfect Dark won't start unless you set 640x480 or above. Some games can change the resolution (and aspect ratio) in-game. I'd like to have an "automatic" option for the resolution that adjusts resolution and aspect ratio according to what the game requests. Increasing the internal resolution would be to change a multiplier in the options menu, just how Dolphin and mednafen-psx do it. Dolphin also has done the work to detect the precise aspect ratio and compensate if necessary: https://dolphin-emu.org/blog/2015/08/01/dolphin-progress-report-july-2015/#40-7133-automatically-detect-gamecube-aspect-ratios-by-phire. Maybe it can be appropriated for use in N64 games.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source files, tests, or entry points, so begin by locating the emulator's resolution and aspect-ratio handling. Done would mean an automatic resolution option that responds to game requests while retaining a separate internal-resolution multiplier and correctly handling requested aspect ratios.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100