libretro / libretro/parallel-n64

Automatically detect and set resolution a game requests

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

The default in GLupen is 320x240, but e.g. Perfect Dark won't start unless you set 640x480 or above. Some games can change the resolution (and aspect ratio) in-game. I'd like to have an "automatic" option for the resolution that adjusts resolution and aspect ratio according to what the game requests. Increasing the internal resolution would be to change a multiplier in the options menu, just how Dolphin and mednafen-psx do it. Dolphin also has done the work to detect the precise aspect ratio and compensate if necessary: https://dolphin-emu.org/blog/2015/08/01/dolphin-progress-report-july-2015/#40-7133-automatically-detect-gamecube-aspect-ratios-by-phire. Maybe it can be appropriated for use in N64 games.

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Research direction

The issue names no source files, tests, or entry points, so begin by locating the emulator's resolution and aspect-ratio handling. Done would mean an automatic resolution option that responds to game requests while retaining a separate internal-resolution multiplier and correctly handling requested aspect ratios.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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