libretro / libretro/parallel-n64
Super Mario 64 (U) oddly crashes
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
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Description
I have compiled the latest version of the core with the prepackaged toolchain for win64. The binary actually gets compiled but there is a strange issue on SM64: as I approach the first Star Door in the game, Retroarch violently crashes and the screen freezes.
I'll attach the compiled core here, I'd be glad if anybody cared to check it out.
mupen64plus_libretro.zip
Thanks for your help.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash in Super Mario 64 (U) with the attached Windows 64-bit compiled core and the prepackaged toolchain. The report names no source file, test, or entry point, so completion would require identifying the crash location and confirming that approaching the first Star Door no longer crashes RetroArch.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100