libretro / libretro/parallel-n64
Glide64 output distorted graphics compared to gnl64 when using High Internal Res
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
Something that bothers me is how Glide64 output pixels when you enable High Internal Resolution. It distorts the pixels, throwing random pixels sizes at random positions.
On the other hand, gnl64 output these pixels correctly. Too bad it isn't so compatible as Glide64.
The issue can be seen in these screnshots and comparison:
http://s11.postimg.org/e9vvbomqr/Retro_Arch_0119_233745.png
http://s11.postimg.org/j9tbjmsdf/Retro_Arch_0119_233837.png
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the distortion with Glide64 while High Internal Resolution is enabled, using the linked screenshots and comparison as the visual reference. Compare the rendered pixels with gnl64 output; done means Glide64 no longer produces randomly sized or positioned pixels in the affected graphics.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100