libretro / libretro/parallel-n64

Resident Evil 2 depth issues

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Dominant language
C
Stars
407
Forks
151
Avg merge
11h 53m
Merged PRs (30d)
11

Description

Probably a known issue, but I did not see anything in the tracker, so I thought I'd report it here so at least it's official.

retroarch-0731-090204

This is using Glide64 and CXD4. Messing with polygon offset settings does nothing.

For what it's worth, standalone seems to have the same issue. Only Project64 gets it right.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing Resident Evil 2 with Glide64 and CXD4, then compare the depth rendering with standalone and Project64. Investigate the polygon offset settings mentioned in the report and determine why they have no effect; done means the game's depth issue is corrected without regressing the other renderers.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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