libretro / libretro/parallel-n64
Resident Evil 2 depth issues
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- Dominant language
- C
- Stars
- 407
- Forks
- 151
- Avg merge
- 11h 53m
- Merged PRs (30d)
- 11
Description
Probably a known issue, but I did not see anything in the tracker, so I thought I'd report it here so at least it's official.

This is using Glide64 and CXD4. Messing with polygon offset settings does nothing.
For what it's worth, standalone seems to have the same issue. Only Project64 gets it right.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing Resident Evil 2 with Glide64 and CXD4, then compare the depth rendering with standalone and Project64. Investigate the polygon offset settings mentioned in the report and determine why they have no effect; done means the game's depth issue is corrected without regressing the other renderers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100