libretro / libretro/parallel-n64

OoT crashes at Hyrule Castle

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Dominant language
C
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Avg merge
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Merged PRs (30d)
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Description

Ocarina of Time segfaults when I reach the Hyrule Market in Hyrule Castle, after entering Hyrule Castle from the drawbridge near the beginning of the game.

Here are an SRM file and a savestate taken right before the crash:

SRM:
https://www.dropbox.com/s/bplamwn3oub94nv/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29%20%28Rev%20A%29.srm?dl=0

Save:
https://www.dropbox.com/s/wa8u065xgrrjh4j/Legend%20of%20Zelda%2C%20The%20-%20Ocarina%20of%20Time%20%28USA%29%20%28Rev%20A%29.state?dl=0

This happens on git checkouts of RetroArch and the Mupen64Plus core, both checked out and built on my Slackware64 system yesterday afternoon, using the scripts I shared here:

http://www.libretro.com/forums/viewtopic.php?f=35&t=2459

Interestingly, this Mupen-on-Android thread from 2011 seems to describe a very similar problem:
http://www.paulscode.com/forum/index.php?topic=125.0

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the crash with the supplied SRM and savestate using RetroArch and the Mupen64Plus core, following the linked build scripts on Slackware64. Done means identifying and fixing the Hyrule Castle crash and verifying that the same progression no longer segfaults.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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