libretro / libretro/nxengine-libretro

[WiiU] Enemies frozen in place.

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#75 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
C
Stars
86
Forks
95
Avg merge
4h 44m
Merged PRs (30d)
1

Description

I believe its the same issue as seen here:
https://github.com/libretro/nxengine-libretro/issues/74 and https://github.com/libretro/nxengine-libretro/issues/66
The last working Stable Version was 1.9.0 on WiiU

Looking at closed issues it appears it happened on 3DS too but was fixed:
https://github.com/libretro/nxengine-libretro/issues/22

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the frozen-enemy behavior on WiiU, comparing stable 1.9.0 with a later version. Read linked issues #74 and #66 for related reports, then compare the 3DS fix in #22. Done means enemies behave normally on WiiU without regressing the referenced platforms.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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