libretro / libretro/nxengine-libretro
[WiiU] Enemies frozen in place.
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 86
- Forks
- 95
- Avg merge
- 4h 44m
- Merged PRs (30d)
- 1
Description
I believe its the same issue as seen here:
https://github.com/libretro/nxengine-libretro/issues/74 and https://github.com/libretro/nxengine-libretro/issues/66
The last working Stable Version was 1.9.0 on WiiU
Looking at closed issues it appears it happened on 3DS too but was fixed:
https://github.com/libretro/nxengine-libretro/issues/22
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the frozen-enemy behavior on WiiU, comparing stable 1.9.0 with a later version. Read linked issues #74 and #66 for related reports, then compare the 3DS fix in #22. Done means enemies behave normally on WiiU without regressing the referenced platforms.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100