libretro / libretro/nxengine-libretro

[PlayStation 2] Bullets do nothing and frozen enemies

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#74 5 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
Stars
86
Forks
95
Avg merge
4h 44m
Merged PRs (30d)
1

Description

Exactly like in #66 but on Playstation 2. I can't progress from the first cave. It makes it seem like I'm playing a beta.

Retroarch - 1.9.2 stable PS2
NXEngine - Latest stable
PS2 -SCPH 790001

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by comparing the PlayStation 2 symptoms with issue #66 and reproducing the report using RetroArch 1.9.2, NXEngine's latest stable version, and the SCPH-790001 hardware. Done means bullets affect enemies and progress is possible beyond the first cave without enemies freezing.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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