libretro / libretro/nxengine-libretro
[PlayStation 2] Bullets do nothing and frozen enemies
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Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 86
- Forks
- 95
- Avg merge
- 4h 44m
- Merged PRs (30d)
- 1
Description
Exactly like in #66 but on Playstation 2. I can't progress from the first cave. It makes it seem like I'm playing a beta.
Retroarch - 1.9.2 stable PS2
NXEngine - Latest stable
PS2 -SCPH 790001
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the PlayStation 2 symptoms with issue #66 and reproducing the report using RetroArch 1.9.2, NXEngine's latest stable version, and the SCPH-790001 hardware. Done means bullets affect enemies and progress is possible beyond the first cave without enemies freezing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100