libretro / libretro/nxengine-libretro

Enemies frozen/bullets do nothing on Nintendo Switch

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Dominant language
C
Stars
86
Forks
95
Avg merge
4h 44m
Merged PRs (30d)
1

Description

Been like this for a while. The bullets just stick to the wall and don't despawn. Enemies are frozen in place.

Switch libnx. Latest Nightly and Stable as well.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue on Nintendo Switch with libnx using both the latest Nightly and Stable builds. Trace why bullets remain stuck to walls and why enemies stop moving, then verify that bullets despawn and enemies resume normal behavior on Switch without regressing the other reported build.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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