libretro / libretro/nxengine-libretro
Enemies frozen/bullets do nothing on Nintendo Switch
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Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 86
- Forks
- 95
- Avg merge
- 4h 44m
- Merged PRs (30d)
- 1
Description
Been like this for a while. The bullets just stick to the wall and don't despawn. Enemies are frozen in place.
Switch libnx. Latest Nightly and Stable as well.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Nintendo Switch with libnx using both the latest Nightly and Stable builds. Trace why bullets remain stuck to walls and why enemies stop moving, then verify that bullets despawn and enemies resume normal behavior on Switch without regressing the other reported build.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100