libretro / libretro/nxengine-libretro

State support

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#38 3 comments 2 reactions 0 assignees View on GitHub

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Dominant language
C
Stars
86
Forks
95
Avg merge
4h 44m
Merged PRs (30d)
1

Description

I've played through the game on the Genesis port and have noticed the game is kinda fun when you can rewind. Makes it more like Braid. ;) I recognize the difficulty in adding stateful support but it would make some moments of the game a tad less frustrating when trying to explore the whole game and discover all the side quests.


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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named in the issue. Start by locating the game-state handling and libretro integration, then define and test rewind/state restoration so players can return to earlier points while preserving the intended game state.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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