libretro / libretro/nxengine-libretro
Eventual support for modded Cave Story games?
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- Dominant language
- C
- Stars
- 86
- Forks
- 95
- Avg merge
- 4h 44m
- Merged PRs (30d)
- 1
Description
Notice i'm a complete noob at programming... But I was trying to make work some modded versions of Cave Story (like WTF Story or Jenka's Nightmare) but they don't seem to work on this core.
After inspecting the logs, I noticed it doesn't work because the core is expecting a file named Arms.pbm. And this file is not a pbm on these mods but a jnb
Again, i'm a complete noob, but are those file formats really different? Is it possible to make these modded games compatible with the NX engine? Or would they need a completely different core to work, or a fork of it?
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the loading failure from the logs and trace where the NX engine expects Arms.pbm. Compare that path with the jnb file used by WTF Story or Jenka's Nightmare, then determine the compatibility scope. Done means the required support approach is established and verified for the named modded games.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100