libretro / libretro/nxengine-libretro
3DS RetroArch port - Sound issues
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 86
- Forks
- 95
- Avg merge
- 4h 44m
- Merged PRs (30d)
- 1
Description
The sound seems very grainy on the 3DS port.
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the grainy sound on the 3DS port and inspect the C audio path used by the libretro NxEngine port. The issue names no files, tests, or entry points, so first identify where 3DS sound output is configured. Done means the reported graininess is resolved and sound behavior is verified on the port.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100