libretro / libretro/libretro-uae
Continuing after out of lives in Lionheart often causes the entire Windows sound environment to die.
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 169
- Forks
- 76
- Avg merge
- 5h 34m
- Merged PRs (30d)
- 7
Description
This is an odd bug. Probably one of the strangest ones I have seen in a long time. And it is isolated to the game "Lionheart" for the Amiga in pUAE.
For whatever reason, if I run out of lives and have to continue, a good percentage of the time the game audio will die.
Except...
This affects Windows 10, and everything Windows 10, as well.
The only fix being a total reboot.
I have a dedicated soundcard - Sound Blaster AE7, and you can hear a crackle immediately after pressing continue when this happens, and poof, silence.
Updating to the latest Nightly core build gave one minor improvement: In the older build, dated 11/20/25, I had a 100% chance of sound loss. Now I have a lower one--maybe 50%, but chancing continuous reboots is annoying. This should not happen.
I am also on the Steam version of Retroarch, using the release build.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the failure by running the Amiga game Lionheart in pUAE through the Steam version of RetroArch, then continue after running out of lives. Compare the reported nightly and release builds while checking the Sound Blaster AE7 behavior; done means continuing no longer causes the game audio or the wider Windows 10 sound environment to stop.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- audio-video-rtc
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100