libretro / libretro/libretro-uae

Potential Frame Skip Improvements, very very experimental:) Look, though!

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Dominant language
C
Stars
169
Forks
76
Avg merge
5h 34m
Merged PRs (30d)
7

Description

Greetings @sonninnos @rsn8887 I have been working with other Updates, and work more recently. But, still staying very close and attuned to one of my absolute favorite Cores, P-UAE! I think THIS coding path may potentially be viable to help boost AGA/1200 games out with lower spec! This is just an idea tossed up in the air. I am going to practice practical application of it, when I do get a chance, if either of you don't beat me to it! I opened a similar issue with the other Core I work with, MAME 2003!

https://github.com/libretro/mame2003-plus-libretro/issues/928

And, while we are all here. What I am most curious about, even though you two normally don't work with Atari Jaguar. What is your opinion of any implementation of frame skipping and/or enhancement for this?

https://github.com/libretro/virtualjaguar-libretro

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No PUAE files, tests, or entry points are identified. Start by reviewing the proposed frame-skipping idea and the linked MAME 2003 issue; done would require a concrete, agreed implementation target and validation for AGA/1200 games.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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