libretro / libretro/libretro-uae
Potential Frame Skip Improvements, very very experimental:) Look, though!
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- Dominant language
- C
- Stars
- 169
- Forks
- 76
- Avg merge
- 5h 34m
- Merged PRs (30d)
- 7
Description
Greetings @sonninnos @rsn8887 I have been working with other Updates, and work more recently. But, still staying very close and attuned to one of my absolute favorite Cores, P-UAE! I think THIS coding path may potentially be viable to help boost AGA/1200 games out with lower spec! This is just an idea tossed up in the air. I am going to practice practical application of it, when I do get a chance, if either of you don't beat me to it! I opened a similar issue with the other Core I work with, MAME 2003!
https://github.com/libretro/mame2003-plus-libretro/issues/928
And, while we are all here. What I am most curious about, even though you two normally don't work with Atari Jaguar. What is your opinion of any implementation of frame skipping and/or enhancement for this?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No PUAE files, tests, or entry points are identified. Start by reviewing the proposed frame-skipping idea and the linked MAME 2003 issue; done would require a concrete, agreed implementation target and validation for AGA/1200 games.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100