libretro / libretro/fbalpha2012
Core Input Remapping not available in Retroarch GUI
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- Dominant language
- C++
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- 31
- Forks
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Description
Hi! This is a copy of an issue I logged with Retroarch - https://github.com/libretro/RetroArch/issues/2000 - apparently it is an issue with the core itself.
I'm trying to resolve this issue I have with the way that the FBA-lr core handles mapping neogeo buttons on a snes pad: http://blog.petrockblock.com/forums/topic/different-controller-configs-for-retroarch-menugames/
Essentially I can get a configuration that works right in games, but then it makes the buttons do different things in the RGUI - I want it to be correct in both, ideally! :) I'm told that the 'Quick Menu > Core Input Remapping', would solve this issue, but it doesn't appear in the quick menu of this core - why? It DOES appear in other cores, although I don't have issues with those :)
I'm running v1.2.2, with the latest version of fba-libretro
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the Quick Menu > Core Input Remapping entry point and compare its availability for FBA-lr with the other cores mentioned in the report. Read the linked RetroArch issue and verify the expected behavior against the reported FBA-lr and RGUI controller mappings; done means the remapping option is available and both game and RGUI mappings work as described.
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Assessment
- Tech stack
- cpp
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100