libretro / libretro/dosbox-libretro

Timing issue?

Open
#4 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
65
Forks
43
Avg merge
10h 21m
Merged PRs (30d)
2

Description

Earlier tonight, I tried Apogee's Crystal Caves. At the mine map (where you first start walking around), pressing and holding left or right moves the character at the correct speed, but after about a second, the character's walk speed seems to be halved (the rest of the game is unaffected).

This occurs on Arch Linux using stable RetroArch ('retroarch-git', with drivers built from the 'libretro-super-git', both of which were rebuilt and re-tested before submitting this). No configuration file is used. This did not reproduce on dosbox 0.74 or SVN (also just rebuilt before submitting this).


Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue on Arch Linux with Apogee's Crystal Caves at the mine map in RetroArch, holding left or right for more than a second. Compare the movement behavior with DOSBox 0.74 or SVN; done when the character's walking speed remains correct without affecting the rest of the game.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.