libretro / libretro/dosbox-libretro
Timing issue?
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- Dominant language
- C++
- Stars
- 65
- Forks
- 43
- Avg merge
- 10h 21m
- Merged PRs (30d)
- 2
Description
Earlier tonight, I tried Apogee's Crystal Caves. At the mine map (where you first start walking around), pressing and holding left or right moves the character at the correct speed, but after about a second, the character's walk speed seems to be halved (the rest of the game is unaffected).
This occurs on Arch Linux using stable RetroArch ('retroarch-git', with drivers built from the 'libretro-super-git', both of which were rebuilt and re-tested before submitting this). No configuration file is used. This did not reproduce on dosbox 0.74 or SVN (also just rebuilt before submitting this).
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Arch Linux with Apogee's Crystal Caves at the mine map in RetroArch, holding left or right for more than a second. Compare the movement behavior with DOSBox 0.74 or SVN; done when the character's walking speed remains correct without affecting the rest of the game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100