create Audio Skew documentation
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- Dominant language
- TeX
- Stars
- 346
- Forks
- 860
- Avg merge
- 5d 16h
- Merged PRs (30d)
- 7
Description
This might be added to an existing doc, or could be its own.
User docs:
- Explain that audio skew is one of the the libretro technologies that allows emulator cores to recreate gameplay across very different hardware
- Specifically audio skew....
- Use Robocop as an example -- with audio recordings -- and explain the emulation quality compromises that come with and without the audio skew
- RetroArch's design philosophy is to encourage smooth entry into the emulation and therefore RA uses a relatively high default audio skew threshold of 0.05, etc.
Developer docs:
- Perhaps stub out an addition to the Dynamic Rate Control doc and expand the scope to also include audio skew?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the existing Dynamic Rate Control documentation and review how the docs are organized for a possible user-facing addition. Use the requested Robocop audio recordings as the example, and cover audio skew, the 0.05 default threshold, and the quality trade-offs; done means both the user explanation and developer documentation stub are present.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100