libretro / libretro/bsnes2014

saving state when playing SGB games crashes the core

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Dominant language
C++
Stars
9
Forks
22
Avg merge
43m
Merged PRs (30d)
1

Description

At least that's what I was able to determine, it's crashing after RA calls retro_serialize(data, size);

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the crash by saving state while playing an SGB game, focusing on the call to retro_serialize(data, size) mentioned in the report. Trace that entry point into the core and determine where serialization fails; done means saving state no longer crashes the core.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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