saving state when playing SGB games crashes the core
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Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 9
- Forks
- 22
- Avg merge
- 43m
- Merged PRs (30d)
- 1
Description
At least that's what I was able to determine, it's crashing after RA calls retro_serialize(data, size);
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the crash by saving state while playing an SGB game, focusing on the call to retro_serialize(data, size) mentioned in the report. Trace that entry point into the core and determine where serialization fails; done means saving state no longer crashes the core.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100