Broken Action Replay Cheat Support
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- Dominant language
- C++
- Stars
- 9
- Forks
- 22
- Avg merge
- 43m
- Merged PRs (30d)
- 1
Description
Libretro's Cheat Database for SNES has two styles: Game Genie in AAAA-BBBB and Action Replay in AAAAAABB. Game Genie works fine, but Action Replay codes do not work after loading and enabling them via the Cheat menu in RetroArch.
I also tried the following formats: AAAAAA:BB, AAAAAA/BB, and AAAAAA=BB. No luck with any of those either.
I codes do load in SNES9X, for reference, so the codes are most likely good.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue through RetroArch's Cheat menu with a SNES Action Replay code, comparing it with a working Game Genie code. Trace the cheat loading and code-format handling; done means Action Replay codes in AAAAAABB format load and work when enabled, while the reported alternative formats are assessed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100