libretro / libretro/bsnes2014

multitap

Open
#23 5 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
9
Forks
22
Avg merge
43m
Merged PRs (30d)
1

Description

Hi, a first, thanks for your great work with retroarch/libretro.
This report is for SNES MULTITAP support.
I found closed issue about this problem, and check another time libretro cores (v1.3.6)

Today SNES9x core work without any problem with multitap games.
But Bsnes w/o mercury don´t work, games show multitap detection (bomberman, Tiny Toon Adventures - Wacky Sports Challenge, etc) like SNES9x core, but 3, 4 and 5 players don´t move.

I user same cfg file in both cases, only change core DLL into configuration file.
Regards.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue with the bsnes core using the same configuration and multitap games named in the report, then compare the behavior with the SNES9x core. Done means players three, four, and five can move in affected games when multitap is detected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.