[PS3] Shaders don't load
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Nobody has claimed this yet.
platform: ps3
shaders: cg
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
No shaders currently work on the PS3 CEX bin, error message keeps showing up saying shader couldn't be applied. Tested with SNES (all cores), GBA and CPS2 (FBA core), all result the same error.
Expected behavior
Shader to be applied smoothing the image.
Actual behavior
Nothing changes, error message shows up on GUI.
Steps to reproduce the bug
- Load ROM
- Press R3 + L3 to go to menu, shaders, choose any shader
- error message shows up
Bisect Results
Since 1.7.2
Version/Commit
You can find this information under Information/System Information
- RetroArch: 1.8.1
Environment information
- OS: PS3
- Compiler: Pre built package
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with the RetroArch 1.8.1 PS3 CEX build using the listed ROM and shader steps. Confirm that selecting any shader produces the application error instead of smoothing the image; the report names no source files or tests to inspect.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100