Dolphin core + DX11 = black screen when shaders are enabled
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- Dominant language
- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
Referring to the issue report:
https://github.com/libretro/dolphin/issues/378
This appears to be a bug in the DX11 driver in Retroarch.
On all other drivers, such as GL Core, Vulkan, DX9, 10, and 12, the core with shaders enabled works correctly, just not with DX11.
log with "Koko-aio shaders" enabled and changed to "Mega-bezel". In each case, there is a black screen.
retroarch__2026_08_17__14_17_39.log
Expected behavior
No response
Steps to reproduce the bug
- Load any game with Dolphin core and shader enabled
Version/Commit
1.22.2 8b7fc7da
Bisect Results
No response
Present in the nightly version
Yes, this is reproduced in the nightly build
Platform & operating system
Windows 11
Affected Cores
Dolphin core
Environment information
No response
Relevant log output
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing a Dolphin-core game on Windows 11 with DX11 and a shader enabled, then compare the behavior with the referenced log and the working GL Core, Vulkan, DX9, DX10, and DX12 drivers. Investigate the RetroArch DX11 driver and shader path. Done means the game renders normally with Koko-aio or Mega-bezel shaders under DX11 without regressing the other drivers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100