Latest nightly causing crashes on AYN Thor
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- Dominant language
- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
Since yesterday's updates, on both gl and vulkan, retroarch is crashing in game after 5 minutes. I didn't change any settings before this update.
Expected behavior
It not to crash
Steps to reproduce the bug
Start game on any core
Crashes within 5 minutes
Version/Commit
Latest nightly
Bisect Results
No response
Present in the nightly version
Yes, this is reproduced in the nightly build
Platform & operating system
Android 14
Affected Cores
All
Environment information
Ayn Thor base model
Relevant log output
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash on the latest nightly on the AYN Thor under both OpenGL and Vulkan, using any core as described. Capture relevant Android logs and compare against the previous update; done means games remain running without crashes across the affected renderers and cores.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, c
- Domain
- mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100