Azahar Core - Doesn't remember last save state number
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- Dominant language
- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
For all other built in cores, whenever I have played a game and saved/loaded states, when I close RetroArch and play the game again later, it remembers the save slot I last saved to. With Azahar core, if I had saved on slot 10 last then close RetroArch and reopen later, it is back on slot 0.
Expected behavior
Reopening a game with the azahar core should remember the last save slot you used instead of going back to 0.
Steps to reproduce the bug
- Open a 3ds game with Azahar Core
- Save a state (like at slot 10)
- Close RetroArch
- Reopen RetroArch and open the same game
- Save slot will be at 0 instead of the slot you saved in step 2.
Version/Commit
d0fd865
Bisect Results
No response
Present in the nightly version
Yes, this is reproduced in the nightly build
Platform & operating system
Windows 11
Affected Cores
Azahar
Environment information
No response
Relevant log output
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named in the report. Start by reproducing the Azahar-core save-state flow on the reported Windows setup, then trace where the selected slot is initialized and persisted when the game closes. Done means reopening the same game restores the last-used slot instead of resetting it to 0.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100