cheat description not display properly (CJK characters)
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- Dominant language
- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
This issue only occurs when the cheat description field contains some or all CJK characters.
Expected behavior
CJK characters should display properly.
Steps to reproduce the bug
Start retroarch
Set OZONE font to NotoSansTC.ttf
Start a game then apply a cheat file, if the description field contains CJK text, such as “戦闘後魔法修得値”.
Version/Commit
1.22
Bisect Results
No response
Present in the nightly version
I don't know
Platform & operating system
Linux x86
Affected Cores
settings are generic, they are not tied to any core
Environment information
Linux x64 , I5-4560 , Nvidia GTX 1050
Relevant log output
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in RetroArch with the OZONE font set to NotoSansTC.ttf, then apply a cheat file whose description contains CJK text such as “戦闘後魔法修得値”. Trace the frontend path that renders cheat descriptions and identify why these characters are not displayed. Done means CJK cheat descriptions render correctly on the reported Linux environment.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100