gpsp multiplayer pokemon not syncing perfectly
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- Dominant language
- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
title
Expected behavior
title
Steps to reproduce the bug
- try the multiplayer on gpsp on pokemon
Version/Commit
1.20.0
Bisect Results
No response
Present in the nightly version
Yes, this is reproduced in the nightly build
Platform & operating system
windows 10
Affected Cores
No response
Environment information
No response
Relevant log output
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, log, or affected core is identified. Start by reproducing multiplayer Pokémon with gpsp on Windows 10 using version 1.20.0 and the nightly build, then capture enough information to locate the synchronization path. Done means the multiplayer behavior is reliably reproduced, its cause is identified, and synchronization is verified as corrected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100