libretro / libretro/RetroArch

gpsp multiplayer pokemon not syncing perfectly

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#18,935 0 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
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Description

Is there an existing issue for this?
  • This is a bug in RetroArch frontend
  • I have searched the existing issues
Description

title

Expected behavior

title

Steps to reproduce the bug
  1. try the multiplayer on gpsp on pokemon
Version/Commit

1.20.0

Bisect Results

No response

Present in the nightly version

Yes, this is reproduced in the nightly build

Platform & operating system

windows 10

Affected Cores

No response

Environment information

No response

Relevant log output

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file, test, log, or affected core is identified. Start by reproducing multiplayer Pokémon with gpsp on Windows 10 using version 1.20.0 and the nightly build, then capture enough information to locate the synchronization path. Done means the multiplayer behavior is reliably reproduced, its cause is identified, and synchronization is verified as corrected.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
frontend, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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