[Feature Request] Fast-forward with real-time audio (like Azahar)
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
Hi,
I would like to suggest a feature that would greatly improve the fast-forward experience in RetroArch.
Currently, when using fast-forward, audio is either sped up or disabled, which can make gameplay feel less natural — especially in games where audio cues matter.
Some emulators (like Azahar for 3DS) offer an option to fast-forward gameplay while keeping audio at normal speed (real-time audio). This results in a much smoother and more comfortable experience.
It would be great to have a similar option in RetroArch, ideally as:
A toggle in Audio settings (e.g. "Real-time audio during fast-forward")
Or a core-level option when applicable
This would be especially useful for systems like GB, GBC, GBA, and others where fast-forward is frequently used.
Thanks for your amazing work on RetroArch!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating RetroArch’s fast-forward handling and Audio settings, then determine whether real-time audio belongs in the frontend or requires core support. Done means a selectable option that keeps audio at normal speed during fast-forward, with appropriate coverage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- audio-video-rtc
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100