Retroarch crashes using latest PPSSPP core on Nintendo Switch
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- Dominant language
- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
Using nightly build, everything updated, assets downloaded etc. Nintendo Switch on latest Atmosphere update, OS update 19.0.1.
Retroarch crashes when loading a PSP game.
I found a workaround,
This guy shared a core that works perfectly.
retroarch__2026_02_15__05_21_31.log
retroarch__2026_02_15__05_21_39.log
I apologize if this isn't the best bug report, if this isn't the right place to post it etc.
I just thought it could be good to share the problem.
Expected behavior
Play GTA, steal cars, shoot people :D, what's not expected is the crash :(
Steps to reproduce the bug
Simply start a PSP game using PPSSPP core
Version/Commit
1.22.2 Build Date: Feb 15 2026
Present in the nightly version
Yes, this is reproduced in the nightly build
Platform & operating system
Nintendo Switch running 19.0.1, latest atmosphere update
Affected Cores
PPSSPP
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash on a Nintendo Switch running OS 19.0.1 with the PPSSPP core and a PSP game, then inspect retroarch__2026_02_15__05_21_31.log and retroarch__2026_02_15__05_21_39.log. Compare the working core linked in the report with the affected nightly build; done means PSP games load without RetroArch crashing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100