Wasapi audio driver not affected by Windows master volume
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- Dominant language
- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
When using the wasapi audio driver, the general Windows volume level does not affect Retroarch output volume, which becomes either on (for any volume value > 0) or off (when volume set to 0, or muted). In comparison, xaudio driver works as expected, and scales with Windows volume. Tested on latest Retroarch stable (1.22.2), Windows 11. Tested with multiple cores (MAME, FBNeo, Genesis Plus GX, Mesen) and games, the behaviour remains the same.
Expected behavior
No response
Steps to reproduce the bug
Just try to change Windows audio volume for any game, any core, with wasapi driver selected in Retroarch.
Version/Commit
1.22.2
Bisect Results
No response
Present in the nightly version
I don't know
Platform & operating system
Windows 11 Home, 25H2
Affected Cores
No response
Environment information
No response
Relevant log output
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Windows 11 with the WASAPI driver, then compare its behavior with the working XAudio driver across the reported cores. Done means Windows master-volume changes scale RetroArch output for WASAPI, while mute or zero volume silences it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- audio-video-rtc
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100