[Feature Request] Unified Notification Duration for RGUI and Graphical Overlays
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- Dominant language
- C
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Description
the Notification Duration setting should be honored when using the RGUI menu driver but currently there's a default very low duration for all text-based notifications which disallows reading some especially retroachievement and the duration is only a couple seconds, not long enough to read pretty much any important notification coming specifically from retroachievements
a good game to see this on is the homebrew Lizard. it's right at the beginning here and it gives you one second to read this whole line completely ignoring the notification duration setting while using text notifications and rgui
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the RGUI text-notification handling and the Notification Duration setting, then compare the duration used by RGUI notifications with graphical overlays. Done means the configured duration is honored for text notifications, including RetroAchievements messages; verify with the homebrew Lizard example described in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100