[Feature Request] Wii GBS-C optimization
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- Dominant language
- C
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Description
When I use it on the Wii via GBS-C, the image is distorted; it gives an error in the modified version, but thankfully the SS-Hexaeco version has a setting that corrects this, unlike your standard version. Furthermore, I would love for you to improve the implementation of the NTSC filters; they are very poorly implemented, to the point that some of them simply don't work.
In the image, the proportion is what I'm saying is wrong.
I use GBS-C scanlines; if the NTSC filters were properly implemented, it would be perfect. Two things could be done: optimize the filters or use the Genesis Plus GX filters, as they are already perfect and suitable for the Wii; it would just be a matter of adapting them for other consoles.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by reproducing the distorted image on Wii with GBS-C scanlines, then compare the standard, modified, SS-Hexaeco, and Genesis Plus GX filter behavior; done means correcting the image proportions and making the NTSC filters work across the affected consoles.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100