Controller input not working in px68k core (x68000 emulator)
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- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
In recent versions (as I tested, from 1.20.0 ~ 1.22.1) for px68k core, no key is working in x68000 games.
However, in old version such as 1.15.0 I tested, key is normally working in game.
Expected behavior
Please make normal in recent version so that input key is working in game such as 1.22.1 or newer.
Steps to reproduce the bug
- In px68k_libretro.dll core, no key in game is not working, which means even if I input any key there would be no action or response in game.
- For example, I tested Bosconian. But in other games, there is same issue.
Version/Commit
1.21.0~1.22.1
Bisect Results
No response
Present in the nightly version
I don't know
Platform & operating system
Steamdeck (Linux), Windows 11
Affected Cores
px68k
Environment information
No response
Relevant log output
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the missing input in the px68k_libretro.dll core using Bosconian on the reported 1.21.0–1.22.1 versions, then compare behavior with 1.15.0 on Steam Deck or Windows 11. Trace the px68k core's input handling and identify what changed; done means controller or keyboard input produces normal in-game actions in a recent version.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100