libretro / libretro/RetroArch

Accessibility. NVDA doesn't work with 32-bit version of RetroArch

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Dominant language
C
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Description

Is there an existing issue for this?
  • This is a bug in RetroArch frontend
  • I have searched the existing issues
Description

NVDA doesn't work with 32-bit version of RetroArch.

Expected behavior

NVDA works with RetroArch.

Steps to reproduce the bug
  1. Download 32-bit version of RetroArch
  2. Download NVDAControllerClient
  3. Put NVDAControllerClient.dll from X86 folder into RetroArch's folder.
  4. Set accessibility_enable parameter to true in RetroArch.cfg file
  5. Launch RetroArch
Version/Commit

1.22.0

Bisect Results

No, it never worked with any versions.

Present in the nightly version

I don't know

Platform & operating system

Windows 11 25H2

Affected Cores

No response

Environment information

No response

Relevant log output
[INFO] RetroArch 1.22.0 (Git 46c5353)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 7 5825U with Radeon Graphics         
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 
[INFO] Version: 1.22.0
[INFO] Git: 46c5353
[INFO] Built: Nov 13 2025
[INFO] =================================================
[INFO] [Input] Found input driver: "dinput".
[INFO] [Environ] SET_PIXEL_FORMAT: RGB565.
[INFO] [Core] Version of libretro API: 1, Compiled against API: 1
[INFO] [Core] Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
[INFO] [Video] Set video size to: 960x720.
[INFO] [XInput] Found XInput v1.4.
[INFO] [Input] Found joypad driver: "dinput".
[INFO] [D3D11] Device created (Feature Level: 11.0)
[INFO] [D3D11] Flip model and tear control supported and enabled.
[INFO] [D3D11] Requesting 1 maximum frame latency, using 1.
[INFO] [D3D11] Found GPU at index 0: "AMD Radeon (TM) Graphics".
[INFO] [D3D11] Found GPU at index 1: "Microsoft Basic Render Driver".
[INFO] [D3D11] Using GPU index 0.
[INFO] [Video] Found display server: "win32".
[INFO] [Audio] Set audio input rate to: 48000.00 Hz.
[INFO] [WASAPI] Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio] Started synchronous audio driver.
[INFO] [Microphone] Initialized microphone driver.
[INFO] [Display] Found display driver: "d3d11".
[INFO] [MIDI] Output device: "Microsoft GS Wavetable Synth".
[INFO] [Playlist] Loading favorites file: "C:\Games\retro games\win32\RetroArch-Win32\playlists\builtin\content_favorites.lpl".
[INFO] [Playlist] Loading history file: "C:\Games\retro games\win32\RetroArch-Win32\playlists\builtin\content_history.lpl".
[INFO] [Playlist] Loading history file: "C:\Games\retro games\win32\RetroArch-Win32\playlists\builtin\content_image_history.lpl".
[INFO] [Playlist] Loading history file: "C:\Games\retro games\win32\RetroArch-Win32\playlists\builtin\content_music_history.lpl".
[INFO] [Playlist] Loading history file: "C:\Games\retro games\win32\RetroArch-Win32\playlists\builtin\content_video_history.lpl".
[INFO] [Config] Saved config to "C:\Games\retro games\win32\RetroArch-Win32\retroarch.cfg".
[INFO] [Core] Unloading core...
[INFO] [Core] Unloading core symbols...

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue on Windows 11 with the 32-bit RetroArch build, NVDAControllerClient.dll, and accessibility_enable enabled. Then trace the accessibility_enable startup path and the 32-bit NVDA integration; done means NVDA works when launching the 32-bit build without breaking the reported startup behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
accessibility, desktop, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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