Feature Request: Anti deadzones
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- Dominant language
- C
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Description
This might be a bad name for it, although it is the name that steaminput uses. Unchanged, the analog axis is just a line intersecting the origin. Deadzone shifts the start of this line sideways. I propose this new setting which would shift the start of this line upwards as well.
This would help to mitigate the problem shown in the reWASD forum link below. I have experienced this issue to be particularly annoying when trying to use the analog sticks on the PCSX emulator.
References:
Also note that anti-deadzone will be very useful too. Basically, specifying both input and output ranges of an axis. And it should be able to be saved as a game override.
Originally posted by @keknyJi in #8502
https://forums.pcsx2.net/Thread-Feature-Request-Lilypad-s-Deadzone-removal-feature-in-PCSX2-2-0
It is also a feature that steaminput has
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points, so first locate RetroArch's analog input/deadzone handling and game-override settings. Define the anti-deadzone behavior as configurable input and output ranges, persist it as a game override, and verify it addresses the reported PCSX2 analog-stick problem.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100