Netplay crash
Nobody has claimed this yet.
- Dominant language
- C
- Stars
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- Merged PRs (30d)
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
When it is serving as a host, others connect and play normally. Now when I try to connect, the system gives an error and closes Retroarch.
Expected behavior
No response
Steps to reproduce the bug
To reproduce this error, it's very simple. Just try to connect to someone via NetPlay using the Nintendo Switch.
Version/Commit
1.20.0
Bisect Results
No response
Present in the nightly version
I don't know
Platform & operating system
Nintendo Switch.
Affected Cores
All cores
Environment information
No response
Relevant log output
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or log is identified. Start by reproducing a Nintendo Switch NetPlay connection as described and capture the relevant RetroArch log; compare the failing client path with the working host path. Done means connecting to a NetPlay session no longer closes RetroArch.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100