RA v1.20 New Scaling options seems to mess up my psx/saturn stuff
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- Dominant language
- C
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Description
hello, since the update to RA 1.20 there are some new integer scaling options. these seems to have a suboptimal behavior on systems with resolution switching.
An Example for Beetle PSX - R4 Ridge Racer Type 4
on old RA before the update: when i set integer scaling on, the 240p gameplay scenes are integer scaled with nearly fullscreen on 720p, while menus or hires-games are not integer but displayed fullscreen.
on new RA: when i set integer scaling on, the 240p gameplay scenes are integer scaled with nearly fullscreen on 720p , while menus or hires-games are also integer but have a massive underscan or overscan.
is there a way to make the new version works like the old one?
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Research direction
Reproduce the report with Beetle PSX and R4 Ridge Racer Type 4 on a 720p system, comparing integer scaling and resolution switching before and after RetroArch 1.20. Focus on 240p gameplay versus menus or hi-res games. Done means the new version preserves the old behavior without underscan or overscan.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100