Gambatte graphics freeze when notifications enabled on SteamOS
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- Dominant language
- C
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Description
Is there an existing issue for this?
- This is a bug in RetroArch frontend
- I have searched the existing issues
Description
When you launch a game boy game via RetroArch Gambatte with On-Screen notifications enabled, the emulator's visuals freeze. I'm pretty sure the game is still running, as the audio still responds to my inputs but the visuals are completely frozen
Expected behavior
The emulator not to freeze
Steps to reproduce the bug
- Launch a gb/gbc game with gambatte on steam deck
- Make sure notifications are enabled
- The graphics freeze after a few seconds/minutes
Version/Commit
1.20.0 (Git 864ad02177)
Bisect Results
No response
Present in the nightly version
I don't know
Platform & operating system
Steam Deck (SteamOS)
Affected Cores
Gambatte
Environment information
- Installed via EmuDeck
Relevant log output
[INFO] [Vulkan]: QueuePresent failed, destroying swapchain.
[INFO] [Vulkan]: Got 3 swapchain images.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the freeze with a Gambatte Game Boy or Game Boy Color game on SteamOS with on-screen notifications enabled, then inspect the Vulkan log showing QueuePresent failure and swapchain recreation. Done means graphics continue updating while notifications are enabled; no source files or tests are identified in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, linux
- Domain
- computer-graphics, frontend, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100