libretro / libretro/RetroArch

XBOX Series S crashes on Dx11 Dx12 Multithreaded Renderer mode

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Dominant language
C
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Description

Retroarch v1.19.1
XBOX series S

Uppon changing retroarch driver from DX11 to DX12 it crashes.

However, UVP build on Windows works fine.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the crash in RetroArch v1.19.1 on an Xbox Series S when switching the driver from DX11 to DX12 in Multithreaded Renderer mode. Compare the behavior with the working UVP Windows build; done means the driver change no longer crashes on the Xbox configuration.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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