XBOX Series S crashes on Dx11 Dx12 Multithreaded Renderer mode
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- Dominant language
- C
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Description
Retroarch v1.19.1
XBOX series S
Uppon changing retroarch driver from DX11 to DX12 it crashes.
However, UVP build on Windows works fine.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash in RetroArch v1.19.1 on an Xbox Series S when switching the driver from DX11 to DX12 in Multithreaded Renderer mode. Compare the behavior with the working UVP Windows build; done means the driver change no longer crashes on the Xbox configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100