libretro / libretro/RetroArch

Integer Scaling Not Functional on Wii

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Dominant language
C
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Description

Description

Integer scaling is not currently implemented in gx_gfx.c, resulting in all content being stretched regardless of the "Integer Scale" setting.

Expected Behavior

Enabling "Integer Scale" in settings should result in integer scaling for all content.

Actual Behavior

When "Integer Scale" is enabled, content is stretched with non-integer scaling. No visible effect occurs from enabling the option.

Steps to Reproduce the Bug
  1. Navigate to Settings > Video > Scaling.
  2. Enable "Integer Scaling".
  3. Content is stretched and not integer-scaled as expected.
Version/Commit
  • RetroArch: v1.9.14
Environment Information
  • OS: Nintendo Wii
  • Renderer: gx_gfx

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in gx_gfx.c and trace the video scaling path used after enabling Settings > Video > Scaling > Integer Scaling. Reproduce the issue on the Wii renderer, then verify that integer scaling changes the output and that content is no longer stretched with non-integer scaling.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
45/100

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