Strange Audio behaviour
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- Dominant language
- C
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Description
i was using Nintendo switch version of retroarch and when i went to audio settings and then left something strange happened in every core audio has pitch shifting it's most noticeable in nes, gb and gba games but it's in every single core now and i have no idea what could've caused this because i didn't changed anything
Expected behavior
i expected audio to be unchanged
Actual behavior
how do i put this the pitch is not stable after what i did and there's no way i could remove it
Steps to reproduce the bug
- enter settings > audio
- leave it
- lauch any of mentioned rom formats
Version/Commit
You can find this information under Information/System Information
- RetroArch: 1.19.1
Environment information
- OS: Nintendo Switch
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce on Nintendo Switch with RetroArch 1.19.1 by entering Settings > Audio, leaving it, and launching NES, GB, or GBA ROMs. Done when audio pitch remains stable and unchanged across cores after visiting the audio settings.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- audio-video-rtc
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100