libretro / libretro/RetroArch

Feature request: Shaders with Gyro Support?

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Dominant language
C
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Description

Not a bug really - but while playing a Gamegear game I was reminded how the old LCD screen on those things had a really limited viewing angle and that is something that no shader is really capable of emulating currently. Is it possible to add support for the gyro from iOS or Android so that shaders can take that information and tweak how the shader is operating in real time?

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Research direction

The issue names no files, tests, or entry points. Start by locating RetroArch's shader and iOS/Android sensor integration areas; done would require an agreed design and tested gyro data support for shader behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, c, ios
Domain
computer-graphics, mobile-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
32/100

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