Feature request: Shaders with Gyro Support?
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
Not a bug really - but while playing a Gamegear game I was reminded how the old LCD screen on those things had a really limited viewing angle and that is something that no shader is really capable of emulating currently. Is it possible to add support for the gyro from iOS or Android so that shaders can take that information and tweak how the shader is operating in real time?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating RetroArch's shader and iOS/Android sensor integration areas; done would require an agreed design and tested gyro data support for shader behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, c, ios
- Domain
- computer-graphics, mobile-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 32/100