libretro / libretro/RetroArch

Retroachievements on RetroArch for 3DS causes massive stutters

Open
#17,027 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C
Stars
14.1k
Forks
2.2k
Avg merge
7h 35m
Merged PRs (30d)
51

Description

First and foremost consider this:

  • Only RetroArch bugs should be filed here. Not core bugs or game bugs
  • This is not a forum or a help section, this is strictly developer oriented

Description

I'm using retroarch 1.19.1 on my New 3DS and there is a performance degradation when I enable retroachievements, even for gameboy games.
I followed the documentation and removed all cores not being used and that improved loading times but retroachievements are still causing a big impact on performance. Seems to be caching something for the first few minutes and then stabilizes, but if an achievement is going to trigger, there's a lot of stutters.

The 3DS is not a powerful device, but maybe resources are being overused for processing retroachievements.

Expected behavior

No stutters

Actual behavior

Lots of stutters

Steps to reproduce the bug
  1. Install RetroArch on 3DS
  2. Add games
  3. Enable retroachievements
  4. Start a game compatible with retroachievements
  5. Massive stutters will be present or game will freeze for several minutes
  6. (if retroachievements are disabled, game does not freeze or stutter)
Bisect Results

N/A

Version/Commit

You can find this information under Information/System Information

  • RetroArch: 1.19.1
Environment information
  • OS: New Nintendo 3DS
  • Compiler: N/A

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files, tests, or entry points are named. Start by reproducing the issue on a New Nintendo 3DS with RetroArch 1.19.1, comparing gameplay with RetroAchievements enabled and disabled; completion means identifying and addressing the cause of the freezes and stutters during achievement processing.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.