[Feature Request] Mouse and keyboard support in Xbox Dev Mode UWP
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- Dominant language
- C
- Stars
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- Forks
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- Avg merge
- 7h 35m
- Merged PRs (30d)
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Description
Description
Mouse and keyboard can be read by the xbox in selected apps that have the feature enabled, even the dev mode menu has it natively. RetroArch would greatly benefit from mouse/keyboard input in many ways (DOS, lightgun games, Wii, point-and-click adventure games etc).
Expected behavior
When connecting a HID compliant mouse and keyboard RetroArch should detect them as input devices.
Actual behavior
No keyboard or mouse are detected with either driver (UWP / xinput).
Steps to reproduce the bug
- Connect mouse and keyboard
- Verify that they work the dev mode menu
- Start RetroArch
- See if the input are detected or not
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names the UWP and xinput drivers but no files, tests, or entry points. Start by locating the input handling for those drivers and compare it with how HID mouse and keyboard devices are exposed in Xbox Dev Mode. Done means RetroArch detects and accepts connected mouse and keyboard devices.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100