libretro / libretro/RetroArch

Mupen64Plus: Music issues with Donkey Kong 64 and Banjo-Tooie under ParaLLEl RDP

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Dominant language
C
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Description

In DK64, sometimes the music for bonus stages doesn't play until I pause the game or won't play until the timer has around 10-5 seconds left. In B-T, the music in Jolly Roger Lagoon stops playing if I warp from Atlantis to Town Center and other times when I either win or lose a mini-game, the music glitches out to where all the theme variations for whatever world I'm in will all play at once. These are the only two games where I run into music issues and none of these issues occur with GlideN64.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the DK64 and Banjo-Tooie music failures with Mupen64Plus under ParaLLEl RDP, then compare them with GlideN64, where the issues do not occur. Done means bonus-stage, world, warp, and mini-game music plays without delays, stopping, or simultaneous theme variations.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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