Mupen64Plus: Music issues with Donkey Kong 64 and Banjo-Tooie under ParaLLEl RDP
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- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Description
In DK64, sometimes the music for bonus stages doesn't play until I pause the game or won't play until the timer has around 10-5 seconds left. In B-T, the music in Jolly Roger Lagoon stops playing if I warp from Atlantis to Town Center and other times when I either win or lose a mini-game, the music glitches out to where all the theme variations for whatever world I'm in will all play at once. These are the only two games where I run into music issues and none of these issues occur with GlideN64.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the DK64 and Banjo-Tooie music failures with Mupen64Plus under ParaLLEl RDP, then compare them with GlideN64, where the issues do not occur. Done means bonus-stage, world, warp, and mini-game music plays without delays, stopping, or simultaneous theme variations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100