It is possible to activate the cheat menu in a network room with core fbneo.
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- c
- Domain
- networking, security
Research direction
The report concerns the FinalBurn Neo cheat menu, network rooms, and cheats stored under /system/fbneo/cheat. Start by reproducing the issue as a host in an online fighting game, then verify that the cheat menu cannot be used during network play while ordinary offline cheat use remains unaffected.
Written by the indexing model from the issue text.
Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
[Description of the bug]
Do not let the fbneo cheat menu be activated if you are in a network game room, currently retroarch is being contaminated by cheaters in fighting games using easy commands generated by cheats.
Expected behavior
[What you expected to happen]
Actual behavior
currently, if you are the host of a network game room on core finalburn neo, and if you add the cheats to the /system/fbneo/cheat folder, you can trigger the cheats by playing online, and this is quite annoying because there are several cheaters in capcom and snk fighting games like street fighter and kof.
[What is actually happening]
cheaters are using cheats in fighting games in network play.
Results
It is not possible to use the cheat menu in network play on the finalburn neo emulator.
[Try to bisect and tell us when this started happening]
I kindly ask the developers to remove this menu from the online game.
- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
- 51
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from libretro/RetroArch
-
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
-
feature request
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
-
Difficulty 1/5 Under an hour Newbie friendliness 75/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 65/100
All issues in libretro/RetroArch
Similar issues
-
[adam] AdamNet network read doesn't cap to MAX_ADAM_PACKET_LEN, overflows client receive buffers Open
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
FujiNetWIFI/fujinet-firmware#1649 · 2 comments ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
HarbourMasters/Shipwright#7229 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
riscv-software-src/riscv-isa-sim#2435 · 1 comment ·
-
bug Self Built Image SNAPSHOT Supported Device target/ramips
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 76/100