[Android] Overlay buttons not aligned with inputs
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Description
Description
When using the overlay retropad controls (including default retropad-clear and neo-retropad-clear) the actual game inputs are mapped wildly off to where the overlay buttons show up on the screen. The actual inputs seem to be clustered in some corner of the screen (invisible) as they align up with the visual overlay buttons.
Expected behavior
Obviously, expect the overlay buttons to be lined up with their respective button inputs.
Actual behavior
Actual game inputs are mapped wildly off to where the overlay buttons show up on the screen.
Steps to reproduce the bug
Any core, while using no controller (with Auto-rotate and auto-scale overlay both ON)
Bisect Results
Not sure if it was always like this since installation or not
Version/Commit
1.19.1
Environment information
- OS: Android
Any way to fix this, remap? (or reset settings without losing the RetroArch/core/game settings?)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The report names no source files or tests. Start by reproducing the issue on Android 1.19.1 with a core, no controller, auto-rotate enabled, and auto-scale overlay enabled; then locate the overlay input-coordinate handling. Done means the game inputs align with their visible overlay buttons without disrupting the listed retropad overlays.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android
- Domain
- mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100