Feature request: Prevent the game from seeing the "Menu" shortcut button combination
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- Dominant language
- C
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Description
Description
In RetroArch, you can set "L+R+Start+Select" as one of the possible key combinations to enter the menu.
However, some SNES games are programmed to see that button combination as a "Soft Reset", and will restart the game. (Thanks Lufia 2...)
The feature I'd like to see is to have RetroArch specifically block the key combination from ever reaching the game if it is the same key combination that would enter the menu.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by tracing RetroArch's menu-shortcut handling and the path that forwards controller input to the game; done means the configured menu combination is consumed by RetroArch and is not delivered to the game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100