Retroarch PS2 SNES
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- Dominant language
- C
- Stars
- 14.1k
- Forks
- 2.2k
- Avg merge
- 7h 35m
- Merged PRs (30d)
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
SNES Core PS2
[Description of the bug]
Hello good evening, I wanted to know if we can repair the SNES Core for PS2, all games run at low FPS o Adapt a new Super Nintendo Core for PS2, Greetings!
Expected behavior
[What you expected to happen]
Actual behavior
[What is actually happening]
Steps to reproduce the bug
- [First step]
- [Second step]
- [and so on...]
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
- RetroArch: [version/commit]
Environment information
- OS: [The operating system you're running]
- Compiler: [In case you are running local builds]
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source files, version, compiler, or reproducible steps. Start by identifying the SNES core and PS2 build involved, then reproduce the low-FPS behavior and record the RetroArch version and environment. Done means isolating a RetroArch bug and documenting a verified performance improvement or a clear finding that the problem belongs to the core.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 10/100