Scale factor not working on ios
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- Dominant language
- C
- Stars
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Description
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
Scale factor not work in ozone driver。
So the words look small.
Expected behavior
Please fix the function,thank you.
Actual behavior
It doesn't work properly.
Steps to reproduce the bug
- Settings-user interface-apperance-scalefactor
- Change value
- Nothing happen
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
- RetroArch: nightly latest version
Environment information
-
OS:ios iphone 13 pro max
-
Compiler: [In case you are running local builds]
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on an iPhone 13 Pro Max through Settings > User Interface > Appearance > Scale Factor with the Ozone driver. Trace the iOS/Ozone handling for that setting and verify that changing it changes the displayed word size; the issue is done when the scale factor works as expected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c, ios
- Domain
- frontend, mobile
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100